The attacker can choose what objectives to achieve and in what sequence while the d…
Don't rush in unless you are prepared to do so. When you do, use every resource…
The attacker chooses the time and place to attack. An experienced commander will do…
Build passive systems of energy generation. Use high energy systems only when you h…
Use support craft at no more than half the distance of the Ship's range. Thus t…
An offensive captain runs his crew at 85 percent capacity leaving 15 percent in res…
Plan ahead. Where you end one moment is where you begin the next. Be ready. Have…
Movement and range are two limbs hinged by a single joint: positioning. Range exten…
War is expensive, do not attack unless you have an advantage. The single greatest e…
No faction can survive or benefit from a prolonged war. End it quickly with maximum…
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