The Long Game: Part 2
This is part 2 of a series. Don't miss The Long Game: Part 1 . In a combat game, you will likely have to abstain from the fray for a little wh…
Catch up on the latest Dog Fight: Starship Edition developments.
This is part 2 of a series. Don't miss The Long Game: Part 1 . In a combat game, you will likely have to abstain from the fray for a little wh…
In previous articles we looked at some basics of Foresight thinking and a more advanced assessment of Threat Range . These articles briefly touche…
It often takes new players a while to develop a feel for strategy in a tactical game. Timing is a vital factor when game pieces are moving on the boa…
In playing a tactical game with movement and targeting over a distance, it's fun to change up the field. Recently, five players engaged in a 2v…
Like any strategy game worth its salt, Dog Fight: Starship Edition the tactical combat game also encourages combos of differing game elements. This i…
The post on Combat Simulation Part 1 offers some basic advice for new players getting into Dog Fight: Starship Edition. What advice would you offer …
Several terms have important and particular meanings in Dog Fight: Starship Edition. Here is a glossary to help clarify any confusion. ACTIVATE Fli…
So you've learned the rules of ___________ strategy game. Now you know how to play, right? Not exactly. For the experienced player, the tactics …
Dog Fight: Starship Edition uses several types of game counters. Most of these are provided in the Core Set and Token Set . You can use just about …
Much like how the Preparation Phase and Action Phase separate the "planning" from the "doing", an attack action is separated int…
Alternate rules have been invented over the years to help game play. To make it easier for new players to keep track of alternate rules, for version …
Obstructed The 2.0 retooling required the maps to be replaced in the Core Set. Map 1001 (the sun map) suggested vessels could move much faster than …
Dog Fight: Starship Edition's design is intended to give as much freedom as possible to the player. One way this is accomplished is by minimizing…
One difficult aspect of any customizable game is managing conflicts between mechanisms and/or rules. Such is the case with the ATTACK card Close Qua…
One format that can be played stand-alone or be applied to other game formats is Missions. Missions add specific objectives as a primary win condi…
In Team Games, each team provides its own map. There are 3 starting locations on each map allowing up to 3 players per team. Teams do not have to be …
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