Code of Adm Sebastian: Tenet 10
The attacker can choose what objectives to achieve and in what sequence while the defender is never sure what the attacker is really after at the …
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The attacker can choose what objectives to achieve and in what sequence while the defender is never sure what the attacker is really after at the …
Don't rush in unless you are prepared to do so. When you do, use every resource you can find, not merely those you have brought with you. It…
The attacker chooses the time and place to attack. An experienced commander will do so when conditions favor him. The defender must suffer being a…
Build passive systems of energy generation. Use high energy systems only when you have the advantage. Put those into attack, use them sparingly. D…
Use support craft at no more than half the distance of the Ship's range. Thus the Capital Ship is protected and the support craft crews are pr…
An offensive captain runs his crew at 85 percent capacity leaving 15 percent in reserve. For when he attacks he will see the victory. No more expe…
Plan ahead. Where you end one moment is where you begin the next. Be ready. Have a contingency plan. Each move is a gamble. But the actions yo…
Movement and range are two limbs hinged by a single joint: positioning. Range extends reach. Movement pushes force. Both secure a victory. Utilize…
War is expensive, do not attack unless you have an advantage. The single greatest expense is the maintenance of equipment, the feeding of space wa…
No faction can survive or benefit from a prolonged war. End it quickly with maximum force. You don't know what forced the enemy will bring t…
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