This is part 2 of a series. Don't miss The Long Game: Part 1 . In a combat game, y…
In previous articles we looked at some basics of Foresight thinking and a more advan…
Much like how the Preparation Phase and Action Phase separate the "planning"…
Players familiar with Dog Fight: Starship Edition have had little reason to care abou…
The 2.0 retooling required the maps to be replaced in the Core Set. Map 1001 (the sun…
Dog Fight: Starship Edition's design is intended to give as much freedom as possib…
From the beginning of game development the six core ships had different inherent abil…
One difficult aspect of any customizable game is managing conflicts between mechanisms…
New to version 2.0 is the idea of combat types: Projectile and Energy type attacks…
Dog Fight 2.0 changed the card design to aid game play. Card colors are more prominent…
The card icons were redesigned for version 2.0. Icons are clearer and are now shown mo…
The rulebook for Dog Fight: Starship Edition describes the basic game system. Here…
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