Summary
- Priority
- Tier actions
- Doubling up
- Locked tiers
- Finalize your move
Players will take turns possessing Priority. The priority player has advantages during each of the four phases of the game sequence. These phases are:
- Preparation Phase
- Action Phase
- Discard Phase
- End of Turn Phase
Players will plan their actions for the turn, then reveal actions for the turn, followed by maintenance, then the turn ends.
The priority player's tier 1 action resolves first (if there is a card set in the priority player's tier 1, that card is flipped face up and its card text is performed). The next player's tier 1 action is resolved, and so on for all players.
Next, the priority player's tier 2 action resolves, and so on for all players, and likewise for all following tiers.
Card effects often use the phase "this vessel", meaning the ship that played the card. Your cards are played by your vessels. You don't get to control another player's vessel unless card text specifically states as such.
Refer to these pages of the official rulebook to learn more about the game sequence.
Preparation Phase
The priority player plans all his/her actions. Cards are set face down in tiers, or drawn from the action deck, or both. Then the next player plans his/her actions, and so on for all players. While the Action Phase gives the Priority player first action, the Preparation Phase gives other players more hints as what to expect.Action Phase
Ship abilities execute first, followed by the tier sequence. The tier sequence is split tier by tier, player by player.The priority player's tier 1 action resolves first (if there is a card set in the priority player's tier 1, that card is flipped face up and its card text is performed). The next player's tier 1 action is resolved, and so on for all players.
Next, the priority player's tier 2 action resolves, and so on for all players, and likewise for all following tiers.
Card effects often use the phase "this vessel", meaning the ship that played the card. Your cards are played by your vessels. You don't get to control another player's vessel unless card text specifically states as such.
Refer to these pages of the official rulebook to learn more about the game sequence.
Connect