Balancing Randomization with Strategy and Skill
There are plenty of strategy games attempting to minimize the luck factor of game play. In miniatures and RPGs this aspect is typically dealt with ut…
Catch up on the latest Dog Fight: Starship Edition developments.
There are plenty of strategy games attempting to minimize the luck factor of game play. In miniatures and RPGs this aspect is typically dealt with ut…
In the previous posts ( part 1 , part 2 , part 3 , part 4 , and part 5 ) we addressed the technical and philosophical concepts behind Dog Fight: Star…
Part 4 of this series address mechanical limitation with customizable card games. But there are other aspects of any thinking game that can slow dow…
Part 2 and Part 3 of this series addressed some limitations and mechanics problems with other customizable card games in the market, and how Dog Fi…
Part 2 of this series addressed several limitations of other games and how Dog Fight: Starship Edition mitigates or eliminates such issues. In this …
In part 1 we mentioned the ambitious intent of Dog Fight: Starship Edition. Now we'll get into some of the details. Part 2 in this series focuse…
There are so many games in the market these days, how do you decide which to choose? Even the good games are so numerous the sheer quantity of choice…
Theory Behind the Game What makes Dog Fight: Starship Edition (TM) work? It started as an experiment - using common game components in unorthodo…
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