Combat Simulation Part 1
So you've learned the rules of ___________ strategy game. Now you know how to play, right? Not exactly. For the experienced player, the tactics …
Catch up on the latest Dog Fight: Starship Edition developments.
So you've learned the rules of ___________ strategy game. Now you know how to play, right? Not exactly. For the experienced player, the tactics …
Crew Ranks Cheat sheet card Crew cards have an additional element no other cards have: Rank. Ranks designate specialties for each crew and provi…
Dog Fight: Starship Edition uses several types of game counters. Most of these are provided in the Core Set and Token Set . You can use just about …
Much like how the Preparation Phase and Action Phase separate the "planning" from the "doing", an attack action is separated int…
Dog Fight: Starship Edition is multi-player native, meaning it was designed from the beginning for 2 or more players. Each game map in the Core …
12 Aug 2020 The new Proving Grounds Expansion (PGE) is set to release in October, 2020. As mentioned before , Proving Grounds includes another set o…
Alternate rules have been invented over the years to help game play. To make it easier for new players to keep track of alternate rules, for version …
Players familiar with Dog Fight: Starship Edition have had little reason to care about one ship statistic: Grade. A vessel's grade is basically …
As mentioned in a Preview post , the Over Heat Mini-Set (OHM) is devoted to over heat counters. Enhance your custom deck with these new cards. Don&…
20 Jul 2020 In preparation for the upcoming Proving Grounds Expansion set mentioned earlier the downloadable missions are getting a minor update.…
Obstructed The 2.0 retooling required the maps to be replaced in the Core Set. Map 1001 (the sun map) suggested vessels could move much faster than …
03 Jul 2020 Damage is not the only way to seal victory. The Over Heat mini-set (OHM) builds on a unique dynamic that can completely change the game.…
Dog Fight: Starship Edition's design is intended to give as much freedom as possible to the player. One way this is accomplished is by minimizing…
From the beginning of game development the six core ships had different inherent abilities (except the Tavor and Intrepid, which have identical abil…
One difficult aspect of any customizable game is managing conflicts between mechanisms and/or rules. Such is the case with the ATTACK card Close Qua…
New to version 2.0 is the idea of combat types: Projectile and Energy type attacks. Over the years, prior to 2.0, there were plenty of implicat…
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